About Pathfinder (1e & 2e)/Starfinder…and a reflexion on mixing hard science and hard mysticism in stories/TTRPG

A few years ago, when D&D 4e was in full swing (however small the swing you might feel), I decided to look into Pathfinder 1e. I was pleasently surprise on how similar it was to D&D 3rd.

That being said, I spent a few months playing Pathfinder 1e and I had a blast! I made a huge numbe of characters (most of which have gone the way of the dodo), while only playing 3 of them.

  • A human bard who made magic by reciting poems instead of singing. The adjustment was relatively easy and it gave me a chance to have fun with composing awful poetry…Since we were all friends playing (and adults), I was able to cut loose with the subjects of those poems…Which I have no intentions of putting here.
  • A dwarven warpriest who had no qualms about being in the middle of the fray! The cool story with him was a Dwarven Waraxe of Healing. I don’t quite remember the exact mecanics of its working in the rules, but the general method was like this:
    • Hitting someone with any part of the axe and stating the intention of healing would heal the person. My DM (a good friend of many years and the same as with the above bard) gave me carte-blanche for the phrase. I made the folowing deal: As long as the phrase stated that I was healing, I could say anything…I ended up saying things like “Wounds, I smite thee with all my might!” and proceeded to actually hit the patient. While it might not seem that funny out of context, but just imagine the look of the King and Queen when I used it on the infant Prince of the Royals we were defending…
    • The other fun part, was that it recherged itself by drinking the blood of my ennemies…which made for a fun torture tool!
  • A halfling Windstep Master Monk who moved kept thaunting his ennemies while he evaded…It was very nice to lure enemies in range of the heavy hitters!

I also made a few attempts to play Starfinder, but to no avail…the #1 enemy was time. But I love how it’s made, how the rules are designed and how well magic and science are intermeshed…It’s a concept I’ve always loved, being a fan of Chris Fox’s (among other authors of the SCience-Fantasy style) books. I’ve always thought that magic wasn’t a detterent for technology to advance. Here the reader will most likely imagine that Eberron is a setting that I like…that reader would be right. In my opinion, only gods who want too much control over their worshipers are the barrier. The existence of a civilization knowing how to buil a star-drive doesn’t mean that said civilization must not have a god and/or access to magic.

Anyway, the object of this post is not to launch myself in an explanation in what I think about actual religions that seem to think it’s their duty to quell the repeatable and verifiable discoveries of the scientific body. (I’ll make one very soon) The object of this post is to put down my taste of reading styles. I love Fantasy and I love Sci-Fi, but the combination of both is also a great style IMO…So for my next TTRPG session, I’m trying to see how to in-brick Pathfinder 2e classes/abilities into Starfinder rules. From the different posts online, it seems a pretty hard job, but I’m not beyond trying it!

Imagine if you would, a solar system where a multitude of races met for trading and socialising, but that the ancient actors of good, law, chaos and evil of old were still present (I still use the D&D 3/3.5 Cosmology as it has a lot of plot potential.) and scheeming…looking at using all the new tools of mortals as opportunities to extend their moralities, dominations or other agenda’s to beyond a ball of dirt…Maybe establish new foothold on inhospitable (for mortals) worlds, in the Oort clouds of solar systems or wayward asteroids and comets…I may end-up with something that has some Spelljammer in it’s flavor, but I think it’s worth trying…Makes me think of many a stories to submit players to…roll for initiative!!!

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